For those who remember the invincible Tank dying animation will know what I mean (which was. I only learned Sourcepawn from reading other people's work on plugins I was interested in, which led me to altering an already existing Points System and making countless bug fixes (pre v2.0). Even though I wrote v2.0 from scratch, it was still a giant mess. I never publicly released my plugin because of a few reasons:ġ. That probably changed since I had given up looking. Since the Last Stand update broke so many things, I never attempted to try to fix anything because, from what I experienced, the Sourcemod community never really fixed any of the dependents. If you are interested in learning more or trying it out, join the discord, where I'm actively tracking my development: Edited by Soda I do not run the server 24/7 right now, however I am open to it in the future. I have created a new discord server, specifically designed for this new server, and all GC members are welcome to join, chat, connect, and provide feedback or suggestions. I am very open to feedback and suggestions, as I am actively developing new features and am very active on discord. Health values of specials are kept at vanilla with the exception of the tank, who has traded some max hp for increased move speed and lost the ability to heal. My philosophy for 10v10 is that you shouldn't need to buy many tanks at once to wipe a survivor team, but rather the specials should be strong enough to be able to do so.Īlmost all specials received buffs to their damage, some received additional buffs, like smokers tongue range being increased, or boomers being able to move slowly while puking. You can even play on zero lerp without experiencing any common infected jitter.Īdditionally, I have tweaked the behavior and statistics of the special infected and reduced the presence of tanks. This makes the game feel much, much better. I have also made a 10v10 server, which runs on 66 tick rate, opposed to the 30 tick rate of most L4D2 servers, GC included. I've also included things like the ready up system, a database for long term stats, and achievements, all custom built.Īlso included rocket spawning, infected class chooser, and some other plugins that make GC as fun as it is. I include things like boomer goggles, SI fire extinguish, placeable witches, and more. Since Jackie's version is not public and other points plugins are not quite the same, almost all the functionality for the points system was made by me. I took the time to learn Sourcemod code (SourcePawn) and build an !buy plugin almost from scratch, heavily influenced by the version used in GC. That said, I've taken it upon myself as a personal project to reinvent the experience for the community. I know that GC used to operate like this, though things changed over time, as life happens - understandably. I've often thought about what the L4D2 !buy 10v10 experience could be, given a bit of tweaking and active development influenced by community feedback.
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